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GAME
Papers:
MAXIMAL PAYOFF STRATEGY FOR VICKERY AUCTION USING GAME THEORY AND COMPUTER ALGEBRA SYSTEMS
(Year:
2014
)
THE USAGE OF ASP TECHNOLOGY TO CREATE WEB APPLICATION FOR SOLVING SOME ECONOMETRICS PROBLEMS
(Year:
2014
)
GAME-BASED LEARNING IN ENGLISH FOR PROFESSIONAL PURPOSES
(Year:
2016
)
FUSION OF MULTIMEDIA SMART GAMIFICATION AND GAMES WITH APPLICATION IN MENTAL HEALTH
(Year:
2020
)
CURRENT ASPECTS OF USING ARTIFICIAL INTELLIGENCE IN DIGITAL GAMES AND COMPUTER GRAPHICS CONTENT CONTROL
(Year:
2021
)
APPLICATION OF NEURAL NETWORKS IN VIDEO GAME SIMULATION
(Year:
2022
)
THE EDUCATION OF DIGITAL GAME TESTERS – PRACTICAL EXPERIENCE
(Year:
2022
)
THE INFLUENCE OF PHYSICAL ACTIVITY ON THE HEALTH AND PLAYING QUALITY OF THE E-SPORTS PLAYERS
(Year:
2022
)
UTILIZING LUDIC FOREIGN LANGUAGE PEDAGOGY AT THE TERTIARY LEVEL
(Year:
2022
)
EXPLORING DECISION-MAKING IN SERIOUS GAMES VS. TRADITIONAL SURVEYS: COMPARATIVE STUDY OF MEDIUM EFFECTS ON RISK ASSESSMENT
(Year:
2024
)
PROTOTYPING VIRTUAL REALITY GAME FOR EDUCATING NOVICE DRIVERS IN ROAD TRAFFIC SAFETY
(Year:
2024
)