Fusion of Multimedia Smart Gamification and Games With Application in Mental Health




Abstract:
Serious games and smart gamification potentially represent an efficient combination of smart systems and technologies on the one hand, while on the other hand they represent a combination of mechanics used for computer games in serious fields of application and gamification. The capabilities and advantages of both fields are combined and as a result they get help from users who need it.This paper describes their application in mental health, as an important issue for all of us.

CITATION:

IEEE format

A. Samčović, S. Čičević, S. Mitrović, “Fusion of Multimedia Smart Gamification and Games With Application in Mental Health,” in Sinteza 2020 - International Scientific Conference on Information Technology and Data Related Research, Belgrade, Singidunum University, Serbia, 2020, pp. 139-145. doi:10.15308/Sinteza-2020-139-145

APA format

Samčović, A., Čičević, S., Mitrović, S. (2020). Fusion of Multimedia Smart Gamification and Games With Application in Mental Health. Paper presented at Sinteza 2020 - International Scientific Conference on Information Technology and Data Related Research. doi:10.15308/Sinteza-2020-139-145

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