Digital Well-Being Modular Mobile Platform for Cognitive Mini-Games




Abstract:
Excessive screen time and dopamine-driven digital applications have been linked to reduced attention spans and diminished cognitive well-being. This paper presents GAMS, a mobile application designed as a collection of logicbased mini-games, aimed at promoting mindful and purposeful engagement. Unlike conventional mobile games that rely on addictive mechanics, GAMS incorporates limited gameplay sessions and achievement-based progression to foster a sense of accomplishment without encouraging prolonged use. Developed using Kotlin and a modular software architecture, the platform ensures scalability, maintainability, and ease of integration for additional games. This research explores the intersection of ethical software engineering, digital well-being, and cognitive stimulation, demonstrating how thoughtfully designed applications can contribute to healthier technology habits while maintaining user engagement.

CITATION:

IEEE format

A. Bakić, J. Lončar, A. Petrović, “Digital Well-Being Modular Mobile Platform for Cognitive Mini-Games,” in Sinteza 2026 - International Scientific Conference on Information Technology, Computer Science, and Data Science, Belgrade, Singidunum University, Serbia, 2026, pp. 613-618. doi:10.15308/Sinteza-2026-613-618

APA format

Bakić, A., Lončar, J., Petrović, A. (2026). Digital Well-Being Modular Mobile Platform for Cognitive Mini-Games. Paper presented at Sinteza 2026 - International Scientific Conference on Information Technology, Computer Science, and Data Science. doi:10.15308/Sinteza-2026-613-618

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