Abstract:
This paper aims to explore the potentials of introducing game-based learning
in an English for Professional Purposes course at the tertiary level of education.
It considers the possibilities of integrating an online business game in a taskbased
experiential syllabus using simulation as its core technique. Simulations
are seen as a viable, dynamic, communicative and learner-centered approach
that enables creating a learning experience that resembles real-world professional
experiences. By integrating language, content and skill development
in meaningful and purposeful tasks that replicate workplace target tasks,
simulations create an immersive and stimulating environment that fulfills
the needs for competence, connectedness and autonomy thus increasing
learners’ motivation.
CITATION:
IEEE format
T. Marković, “Game-Based Learning in English for Professional Purposes,” in Sinteza 2016 - International Scientific Conference on ICT and E-Business Related Research, Belgrade, Singidunum University, Serbia, 2016, pp. 332-339. doi:10.15308/Sinteza-2016-332-339
APA format
Marković, T. (2016). Game-Based Learning in English for Professional Purposes. Paper presented at Sinteza 2016 - International Scientific Conference on ICT and E-Business Related Research. doi:10.15308/Sinteza-2016-332-339