GAMIFICATION IN FOREIGN LANGUAGE TEACHING: DO YOU KAHOOT?




Abstract:
The use of ICT tools in traditional classrooms has become essential in recent years, due to the rapid introduction of new technological tools (tablets, smartphones), as well as new programs and applications that offer a huge number of possibilities applicable in teaching. The combination of traditional ways of teaching with the incorporation of (on-line) games, or “gamified activities” can prove to be a good strategy in foreign language teaching. As a relatively new pedagogical strategy, gamification implies the use of game elements and game design techniques in a non-game context, such as classroom. The tool that will be presented in this paper is Kahoot, an online free application accessible for the teachers of all subjects and suitable for foreign language classes. According to the students’ responses, positive results of this gamifying application would be: increase of motivation, easiness of grammar or lexical revision, better acquisition of new structures, and maybe the most important: increase of positive relations with the teaching subject.

CITATION:

IEEE format

M. Veljković Michos, “Gamification in Foreign Language Teaching: Do You Kahoot?,” in Sinteza 2017 - International Scientific Conference on Information Technology and Data Related Research, Belgrade, Singidunum University, Serbia, 2017, pp. 511-516. doi: 10.15308/Sinteza-2017-511-516 

APA format

Veljković Michos, M. (2017). Gamification in Foreign Language Teaching: Do You Kahoot?. Paper presented at Sinteza 2017 - International Scientific Conference on Information Technology and Data Related Research. doi:10.15308/Sinteza-2017-511-516

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