The aim of this paper is to explore gender inequality present in the gaming community. The paper is split into three major topics. We will take a closer look at the position of women in gaming as a hobby, gaming as a professional career and gaming development. In the first part, where we focus on women who game as a hobby, we will explore the general atmosphere in gaming and how women fit in it. A separate section here will be devoted to strategies women implement in order to protect themselves. In the second part we will look at the professional gaming scene, and discuss the position of women as professional players. In this section we will also take a closer look at the streaming platform Twitch.tv and explore the position of women who have a career in streaming. In the third part we will discuss the position of women in the gaming development industry.
A. Drča, “Gender Inequality Present in the Gaming Community,” in Sinteza 2022 - International Scientific Conference on Information Technology and Data Related Research, Belgrade, Singidunum University, Serbia, 2022, pp. 435-442. doi:10.15308/Sinteza-2022-435-442
Drča, A. (2022). Gender Inequality Present in the Gaming Community. Paper presented at Sinteza 2022 - International Scientific Conference on Information Technology and Data Related Research. doi:10.15308/Sinteza-2022-435-442